
Shadows & Spikes
Shadows & Spikes is a top-down shoot them up. Player choices on moral decisions are a big mechanic helps or harming the player with their run
Can you make it down 30 levels?
Created for the 2024 - 25 FBLA computer game and simulation competitive event
Controls
- WASD or Arrows for moving
- Space for shooting
- Z for interact
- X for cancel
- C for pause
- Esc for closing - 5 sec countdown
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | DomC |
| Genre | Shooter |
| Made with | Godot |
| Tags | 2D, fbla, No AI, Top down shooter |
| Code license | MIT License |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Install instructions
Thanks for giving this game a chance
To install all that you need to do is unzip the file
Development log
- Post Mortem CompetitionApr 23, 2025
- CompetitionApr 20, 2025
- Aplha Test - Bug FixFeb 25, 2025
- Alpha TestFeb 24, 2025
- Vertical SliceFeb 07, 2025
- Pre-Alpha additionsJan 07, 2025
- Pre-Alpha fixesJan 05, 2025
- Pre-AlphaJan 04, 2025

Comments
Log in with itch.io to leave a comment.
I finally finished To agree or disagree, I didn't place at finals, so I'm going to try again next year. Let me know what you think of it :]
I just replayed it and I still like it, I also read your postmortem. I also thought this year’s game topic of choice was quite hard, last year’s was just a game about FBLA then this year moral challenges, but besides that I agree on most of your points of the rubric being a little weird, especially the “Game includes an operating multi-player function”. Game good, endings Funny, emoticons :)
I actually just sent in an email to the organizer of competitive events, Jen Staley, about some changes I think should be made. Also thank you for reading my postmortem, I know it was kind of long, but I had a lot to say and it felt good to let go of the game.
I just uploaded a new version of To agree or disagree. If you have the time I'd love to hear any feedback you might have :)