Aplha Test - Bug Fix
Shadows & Spikes » Devlog
Bug Fixes
- Room Checks didn’t check the correct values, they only check if the rock crabs infected the area
- Both the Win and Lose area had problems with layers the player behind the ground
Added feature
- Moral Decisions
- Moss Bat (started, 80%)
- Fire Sprite (started, 80%)
- Lava Geyser (started, 50%)
To Do
- Music for winning and losing
- Sound Effects
- Death
- GlowWorm Attack
- RockCrab Attack & Shield
- Crystal Scarab Attack
- Moss Bat Attack
- Fire Sprite Attack
- Lava Geyser Attack
- Moral Choices Sound effects
- Ladder Down
- More upgrades
- More Bosses
- Mushroom
- Crystal
- Crystal Scarab
- Mother Bat
- Lava Geyser
- Fire Wall
- Playtesting
- Polishing
Files
Web.zip Play in browser
51 days ago
Windows.zip 61 MB
51 days ago
Linux.zip 55 MB
51 days ago
Get Shadows & Spikes
Shadows & Spikes
Are Morals Okay in the Dark?
Status | In development |
Author | DomC |
Genre | Shooter |
Tags | 2D, fbla, No AI, Top down shooter |
Languages | English |
More posts
- Alpha Test53 days ago
- Vertical Slice70 days ago
- Pre-Alpha additionsJan 07, 2025
- Pre-Alpha fixesJan 05, 2025
- Pre-AlphaJan 04, 2025
Comments
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Hey there! I decided to give your most recent build a shot and it is clear you have put in a lot of work so far :). Here is some constructive criticism, try using some different background music, if you need music which will still fit the theme of ethical challenges you could check out some of the music here:
https://incompetech.com/music/royalty-free/music.html
I would highly recommend changing the way your player shoots as right now it feels very stiff. I am currently making a top-down shooter myself so if you need a hand with that kind of thing let me know. I can not tell what engine you use but if it is Godot here is a great top-down shooter tutorial:
Your game would feel a lot better if your character looked/shot towards the players cursor. 30 levels is just too long for presentation purposes so make sure that you have something figured out for that. Hope this helps :]Thanks for the criticism. I’m using the Godot engine, so thanks for the resource. Also, I’ll agree the shooting doesn’t feel the greatest, and to be honest it’s probably because it was made at the first and I’ve change some systems mid-way. Lastly, don’t worry about the presentation, I’m not playing the whole game play for the judge, just level 4-7 to let the judge see the choice and enemy. :]